Student Recreation Center

  • CSUN students playing intramural softball
  • CSUN students playing intramural soccer
  • CSUN students playing intramural football

Intramural Sports Eligibility and Guidelines


All California State University, Northridge students, faculty, and staff are eligible to compete in intramural (IM) activities. The league or division in which an individual may participate in is determined by the participant’s self-identified gender.

All participants are required to sign the Student Recreation Center (SRC) waiver and pay the IM pass fee before competing in any intramural event. All IM participants must have an active membership to the SRC. CSUN faculty and staff members that do not have an active SRC membership must purchase an SRC guest pass and have a host member each time they choose to play, if they decide to not purchase an SRC membership. This goes for sports that are played indoor and outdoor. The IM pass fee for students is $7 and $12 for faculty and staff for the entire semester.

All intramural participants are responsible for their own access into the playing area. All students are automatically members of the SRC. Faculty and staff participants must either purchase an SRC membership or purchase an SRC guest pass on the day of their intramural activity in order to compete.

Eligibility for Greek Participants

General Guidelines

  1. All participants are required to purchase an Intramural (IM) Pass at the Student Recreation Center (SRC) before they play their first game. The cost is $5 for students or $10 for faculty and staff.
  2. Each participant must bring their CSUN ID (or a government issued photo ID) and their receipt for proof of purchase of an Intramural Pass to every game in order to participate.
  3. Each participant that want to play in that day’s game must have their name on the printed roster that comes from the Intramural Office through
    1. If you wish to add a player to your team’s roster, please make sure that the player is added and approved by the team’s captain on by noon on the day of the game.
  4. Team representatives including players, spectators, team managers, and coaches are ALL subject to the SRC Intramural Rules and Regulations.

Greek Specific Guidelines

  1. All members of a Greek organization are eligible to participate within the respective CSUN Intramural fraternity or sorority sport offerings.
  2. New members (pledges) may participate in the fraternity/sorority league for the Greek organization that they are attempting to join. All other players need to be an active member of the organization to play in a Greek league. Inactive members who are still enrolled or a staff/faculty member at CSUN are welcomed to play in all other non-Greek leagues (e.g., open, men’s, women’s, co-rec).
  3. If a fraternity or sorority protests to the Intramural Office that another team has used a player that is not an affiliated member or under the guise of being a pledge to the Greek organization in question, the Intramural Office will review the active roster to determine the eligibility of the disputed player
    1. If the player is not an active member/pledge of that Greek organization, the game in question will be forfeited by the team who used the ineligible player. A review will also be conducted of the previous game scoresheets. If the ineligible player is signed in on those scoresheets, those games will also be subject to forfeiture.
  4. It is the duty of a Fraternity or Sorority to reach out to the Intramural Office with punctual notice in the event that they have events that will impact participation with respect to other participants.

Registration Process

To register for intramural sports, all participants will be required to create an account on

To create an IMLeagues account 
Note: IMLeagues offers a live support button in the top right corner of all pages, please use this button if you encounter any difficulties.

  1. Go to or
    • Go to and click Create Account or
    • Go to and click “Log in with Facebook” if you have a Facebook account with your school email attached — this will automatically create an account, fill in your info, and join you to CSUN (steps 2-4).
  2. Enter your information, using your CSUN email ( or and submit.
  3. You will be sent an activation email, click the link in the email to login and activate your IMLeagues account.
  4. You should be automatically joined to CSUN — If not you can search for CSUN by clicking the Schools link 

How to sign up for an intramural sport:

  1. Log in to your account.
  2. Click the Create/Join Team button at the top right of your user homepage page or
    • Click on the Cal State Northridge link to go to the CSUN homepage on IMLeagues.
  3. The current sports will be displayed, click on the sport you wish to join.
  4. Choose the league you wish to play in (men’s, women’s, fraternity, sorority, etc.)
  5. Choose the division you’d like to play in (Monday 7, Tuesday 9, etc.)
  6. You can join the sport in one of three ways:
    1. Create a team (For team captains)
      •  Captains can invite members to join their team by clicking the Invite Members link on the team page. Any invited members must accept the invitation to be added to the team roster.
      •  If they have already registered on IMLeagues: search for their name and invite them 
      •  If they have not yet registered on IMLeagues: scroll down to the Invite by Email Address box and input their email address.
    2. Join a team
      • An individual may join a team by:
        • Use the Create/Join Team button at the top right of every page
        • Accepting a request from the captain to join his/her team
        • Finding the team and captain name on the division/league page and requesting to join
        • Going to the captain's playercard page, viewing his/her team, and requesting to join
    3. Join as a Free Agent
  • You can list yourself as a free agent in as many division within a league as you'd like. You will be visible to all members of the site and can request to join teams, or port information about yourself so teams can request to add you to their team.

Event Sign-in/Team Rosters

All participants should arrive at the playing field/court at least 10 minutes prior to their scheduled game time. Participants can check in with the on-site intramural supervisor/assistant (scorekeeper). The supervisor will then direct the team to their designated field/court.

Participants should seek out the intramural assistant to check in for their game. The scorecard for that set of games will be located within a binder or on a clipboard, which should be available at the field/court assistant’s table. If the scorecard is not there, the team/participant should locate the intramural supervisor for that playing area. Prior to the beginning of the game, all participants must be completely signed in on the game’s scorecard. This is the official team roster for the contest and will be used in determining a team’s participation. Each individual must be on the roster through before the start of play. In order to be on the roster, players must be added and approved by the team’s captain by noon of that day’s game. At every game the participants must have a CSUN Student ID or government issued photo ID (Driver’s License, Passport, etc.) to be able to check in and play. The photo on any form of identification must be a clear photo and match the appearance of the participant presenting the ID. No ID, no play. No exceptions.

Team rosters become frozen on the last day of the regular season play for that sport. Once rosters are frozen, no players can be added to the team’s roster for post-season play. In order to be eligible to participate in the post season, a player must fit into one of the two following qualifications:

  1. Member of the original submitted/created roster (this is determined by the time stamp on of when the team was created and the date the player was added to the roster).
  2. Has played in at least one game during the regular season.

If a player does not meet one of the two qualifications, this player will not be allowed to play on the team during the playoffs. Also a player cannot be added to a playoff team roster from another team’s roster within the same league. So if Team A does not make the playoffs, Team B which made the playoffs cannot add a player from Team A’s roster (whether it is their best or worst player).

Activities Schedule

Intramural activities will include, but are not limited to, flag football, ultimate frisbee, soccer, softball, basketball, volleyball, dodge ball, inner tube water polo, table tennis and badminton.

Captain’s Meeting

Attendance at the preseason captain’s meeting is mandatory. A representative from each team must be present to receive information about intramural guidelines and rules specific to the sport that they will be playing. This will also be an opportunity for team captains to ask questions of the intramural staff as well as connect with free agent that are looking to join a team.

Failure to attend a preseason captain’s meeting without notice may result in the team being removed from the league and being replaced by a waitlisted team and/or losing a sportsmanship point in their first game.


Intramural activities take place both within and outside the Student Recreation Center. All indoor activities such as basketball, volleyball, and floor hockey will take place at the SRC in either the Red Ring Courts or the MatArena. Outdoor activities such as flag football, ultimate frisbee and soccer will take place on the North Fields near Redwood Hall. Intramural activities that make use of the pool will occur in the SRC Rec Pool located at the SRC.

Sportsmanship Rating System

Good Sportsmanship is vital to the conduct of each intramural sport. All participants and spectators are expected to behave in a mature, sportsmanlike manner, regardless of the heat of competition. A team is responsible for the actions of all individual members and spectators directly related to the team. Teams and individuals are equally responsible for insuring proper conduct before, during and after the contest.

Unsportsmanlike Conduct is defined as improper behavior that includes but is not limited to verbal abuse, physical abuse, obscene gestures/actions, vulgar language, fighting and/or striking an official, supervisor or opponent and other acts of poor sportsmanship. Actions that are dangerous or conduct detrimental to the enjoyment and safety of other participants are not tolerated and are grounds for suspension from further intramural participation.

Officials and/or supervisors will assess sportsmanship with a ratings system after a team game is played. The rating system is based on a five-point scale. In order to remain in intramural competition, an average of three points must be maintained. An average of three points is also necessary to advance to post-season play. In the occurrence of a team receiving three points or lower, an explanation should be indicated on the game sheet or supervisor report. Any ratings lower than two will result in a meeting between the team captain and the intramural coordinator / graduate assistant before play can be continued.

All teams must maintain a three during playoffs. In the event of the team receiving lower than a 3, the opposing team with advance to the next round.

Sportsmanship ratings are based on the following guidelines:

0 — Behavior meriting removal from competition.
1 — Unsatisfactory Sportsmanship. Examples include: fighting, abusive language toward officials or players.
2 — Sportsmanship below acceptable limits. Examples include: swearing, lack of respect toward officials and opponents.
3 — Sportsmanship within acceptable limits.
4 — Above Average Sportsmanship, including congeniality between players, opponents, and officials.
5 — Respect and civility shown toward opponents, officials, supervisors and teammates before, during, and after the competition.

Individual sportsmanship will also be monitored by the intramural game staff. Any participant displaying unsportsmanlike conduct will be issued either a conduct warning or ejection by the intramural officials or intramural supervisors. These conduct warnings or ejections are classified differently in each sport. The following are examples:

  • Soccer
    • One conduct yellow card — Conduct Warning
    • Two conduct yellow cards or one red card — Ejection
  • Basketball
    • One technical foul — Conduct Warning
    • Two technical fouls or one flagrant foul — Ejection
  • Flag Football
    • One unsportsmanlike conduct penalty — Conduct Warning
    • Two unsportsmanlike conduct penalties — Ejection

The intramural sports program reserves the right to apply any suspension deemed appropriate for each incident that occurs. 

Player Ejection

If a player is ejected from an Intramural contest, they will be suspended from at least one game within that same league. (i.e. 2 slide tackles in one game, 2 non flagrant technical fouls, etc.).

However, if a player is ejected for abusive language, flagrant foul, unsportsmanlike conduct, etc.  The player must: 

  1. Schedule a meeting with the intramural coordinator/graduate assistant prior to their next game.
  2. Will be suspended from at least one intramural game.
  3. Depending on the severity of the offense, the player might be subjected to a more intense punishment.

Alcohol, Drugs and Tobacco

No alcohol, drugs or tobacco products are allowed in university buildings or at intramural fields before, during, or after intramural sports competition. The intramural staff reserves the right to restrict play or eject anyone suspected of being under the influence of drugs or alcohol. Intramural spectators are also obligated to abide by these same rules and the intramural staff reserves the right to remove these individuals from the sidelines.

Inclement Weather

In some cases, games may be canceled by the on-site supervisor if inclement weather occurs during play. In some cases, a member of the intramural sports staff may contact the team captain or a representative to relay any game cancellations or postponements. Intramural supervisors will follow the "30/30 Rule" when lightning is visible. The 30/30 Rule states that people should seek shelter if the "Flash-To-Bang" delay (length of time in seconds between a lightning flash and its subsequent thunder) is 30 seconds or less, and that they remain under cover until 30 minutes after the final clap of thunder. After 30 minutes passes without any signs of lightning, play may be resumed if time allows.