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  • 39th CSUN Assistive Technology Conference - March 18-22, 2024 at the Anaheim Marriott

    The Premier AT Conference

39th Annual CSUN Assistive Technology Conference Has Concluded

Gamifying Digital Accessibility

Date & Time
Wednesday, March 20, 2024 - 3:20 PM PDT  
Location
Orange County 1-2  
Description

Gamification can be a potent incentive for improving accessibility in an organization.

We will explore several approaches to gamification, presented in the context of case studies from large organizations around the world. Approaches will include comparisons with peers and competitors, targets and milestones, awards and achievements.

We’ll take lessons from the video game industry to show how gamification can tap into the base nature of our human selves and be used to enact positive change effectively at an organizational scale.

This Presentation Link is provided by the Presenter(s) and not hosted by the Center on Disabilities at CSUN. The Center on Disabilities has confirmed, as of April 18, 2024, content linked is relevant to the presentation, but has not been reviewed for accessibility nor will the Center on Disabilities attempt to remediate any accessibility issues in the linked content. Please contact the Presenter(s) with any accessibility concerns.

 
Audience
  • Higher Education
  • Information & Communications Technology
  • K-12 Education
  • Government
  • Marketing
Audience Level
Beginning  
Session Summary (Abstract)
Can you make improving accessibility a game? We’ll demonstrate how gamification has helped organizations motivate their teams to become more accessible and how lessons from the video game industry can help you do the same.  
Primary Topic
Digital Accessibility  
Secondary Topics
  • Evaluation & Remediation
  • Leadership & Strategy
  • Research
  • Web
 
Session Type
Exhibitor Track  

Presenter

  • Jessica Chambers
    Silktide

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