• 39th CSUN Assistive Technology Conference - March 18-22, 2024 at the Anaheim Marriott

    The Premier AT Conference

39th Annual CSUN Assistive Technology Conference Has Concluded

Accessibility for Interactive Visual and Touch Interfaces

Date & Time
Friday, March 22, 2024 - 10:20 AM PDT  
Grand CD  
Visual and touch based interfaces–where most of the screen is a canvas users add to and interact with–are increasingly popular. These interfaces allow users to directly interact with the application by touching and swiping on their screen rather than using a mouse or keyboard. The dynamic nature of visual and touch based interfaces presents unique challenges regarding digital accessibility. These challenges also present opportunities for innovation and improvement. Addressing these challenges requires a thoughtful and inclusive design approach. In this session, you will learn how to make visual and touch-based interfaces accessible through a case study, which will bring these concepts to life, highlighting the importance of accessibility in action. The case study will focus on four user personas and their experience with a hypothetical Kanban board application. We will work through adding a task to the board, moving tasks on the board, and zooming/panning the viewport on the board, ensuring that each of our four user personas can perform the operation. By understanding and addressing the needs of these user personas, we will discuss how we can leverage existing technologies and design principles to create an application that is not only functional and visually appealing but also accessible and equitable. Creating equitable and accessible interactivity is not just about adhering to guidelines or ticking off a checklist. It's about understanding the diverse needs of our users.  
  • Higher Education
  • Information & Communications Technology
  • Media & Publishing
  • Research & Development
  • Marketing
Audience Level
Session Summary (Abstract)
Interactive interfaces using visual and touch-based interactions are increasingly popular across platforms like drag-and-drop coding apps. Through a case study of four user personas, you will gain a practical approach to improving interactivity for all.  
Primary Topic
Emerging Technologies  
Secondary Topics
  • Blind/Low Vision
  • Captions & Transcription
  • Design
  • Digital Accessibility
Session Type
General Track  


  • Jon Farrell
    Perkins School for the Blind

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