• 39th CSUN Assistive Technology Conference - March 18-22, 2024 at the Anaheim Marriott

    The Premier AT Conference

39th Annual CSUN Assistive Technology Conference Has Concluded

Unlocking Horizons: Vision Challenges, Virtual Empowerment

Date & Time
Thursday, March 21, 2024 - 3:20 PM PDT  
Grand CD  
This presentation discusses five distinct types of vision loss. Macular degeneration, glaucoma, and diabetic retinopathy bring about central and peripheral challenges. Retinitis pigmentosa and cataracts demonstrate the complexities of vision loss with progressive peripheral narrowing and cloudy vision, respectively. We explore these variations to gain insights into how vision impairments affect daily life. Additionally, we discuss the importance of incorporating screen readers on computers and video game systems, which can further empower individuals with visual impairments to access a wider range of enjoyable and inclusive experiences. Virtual Reality (VR) technology has created new avenues for individuals with visual impairments to remain active and engaged. Two compelling case studies underscore the transformative potential of VR. In the first case study, we examine the journey of Mark, a Veteran who, despite his visual challenges, found renewed inspiration through VR-assisted fishing and golfing. The immersive nature of VR allowed him to rekindle his passion and connect with his friends and family in hobbies that he had given up due to his health. In the second case study, we will explore Susan's story—a travel enthusiast whose visual impairment curtailed her exploratory spirit. Through VR simulations, Sarah embarked on virtual adventures, visiting places she thought she would never experience. These case studies illuminate how VR can bridge the gap between physical co  
  • Disability Specific
  • Government
  • Healthcare & Rehabilitation
  • Entertainment & Recreation
  • Research & Development
Audience Level
Session Summary (Abstract)
Attendees will discover how VR technology can empower individuals with visual impairments to remain active and engaged. Through two case studies, they will witness the transformative impact of VR in enhancing mental health and the quality of life.  
Primary Topic
Blind/Low Vision  
Secondary Topics
  • Digital Accessibility
  • Education
  • Gaming & Interactive Entertainment
  • Healthcare & Rehabilitation
Session Type
General Track  


  • Drew Metzger
    VA NY Harbor Healthcare System
  • Dylan Buhain
    Orlando VA

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