Human Learning / Cognition
Shapiro, Irwin. (1996). Private Universe. Harvard-Smithsonian Center for Astrophysics, Science Education Department, Science Media Group. View the video online.
National Research Council. (2005). How Students Learn: History, Mathematics, and Science in the Classroom (ISBN 0309074339) Committee on How People Learn, A Targeted Report for Teachers, Center for Studies on Behavior and Development.
National Research Council. (2000). How People Learn: Brain, Mind, Experience, and School: Expanded Edition. Committee on Developments in the Science of Learning with additional material from the Committee on Learning Research and Educational Practice, National Research Council . (ISBN 0309070368).
User Interface Design
Norman, Don. (1998) The Design of Everyday Things. Cambridge, Massachussetts. MIT Press.
Faiola, Anthony and Sorin Matei (2009). Enhancing human–computer interaction design education: teaching affordance design for emerging mobile devices. Intrnational Journal of Technology and Design Education, Volume 20, Number 3, 239-254. Read pdf.
Preece, J., Rogers, Y., Sharp, H. (2002), Interaction Design: Beyond Human-Computer Interaction, New York: Wiley, p.21
Prensky, Marc (2001). Digital Natives, Digital Immigrants. On the Horizon. MCB Press. Vol 9, No. 5. October 2001.
Wiggens, J. and J. McTighe (2006). Understanding by Design. Alexandria, Virginia. Association for Supervision and Curriculum Development. (read online)
Wiggens, J. and J. McTighe (2008). Put Understanding First. Educational Leadership, May 2008 | Volume 65 | Number 8 Reshaping High Schools. 36-41
Williams, Robin and John Tollett. (2005). The Non-Designer's Web Book: An Easy Guide to Creating, Designing, and Posting Your Own Web Site. Peachpit Press. (summary of principles)
Next-Generation Educational Software: Why We Need It and a Research Agenda for Getting It. © 2005 Andries van Dam, Sascha Becker, and Rosemary Michelle Simpson. EDUCAUSE Review, vol. 40, no. 2 (March/April 2005): 26–43.
Apprehending the Future: Emerging Technologies, from Science Fiction to Campus Reality. ©2009 Bryan Alexander. The text of this article is licensed under the Creative Commons Attribution 3.0 License (http://creativecommons.org/licenses/by/3.0/). EDUCAUSE Review, vol. 44, no. 3 (May/June 2009): 12–29
Top-Ten IT Issues, 2009. © 2009 Anne Scrivener Agee, Catherine Yang, and the 2009 EDUCAUSE Current Issues Committee. EDUCAUSE Review, vol. 44, no. 4 (July/August 2009): 44–59
Minds on Fire: Open Education, the Long Tail, and Learning 2.0. © 2008 John Seely Brown and Richard P. Adler. Text illustrations © 2008 Susan E. Haviland. EDUCAUSE Review, vol. 43, no. 1 (January/February 2008): 16–32
Web 2.0 Storytelling: Emergence of a New Genre. © 2008 Bryan Alexander and Alan Levine. EDUCAUSE Review, vol. 43, no. 6 (November/December 2008)
California Content Standards
California State Board of Education. (1997). Mathematics Content Standards for California Public Schools. Sacramento. Calilfornia Department of Education Press. (read onilne)
California State Board of Education. (1998). Science Content Standards for California Public Schools. Sacramento. Calilfornia Department of Education Press. (read onilne)
California State Board of Education. (1997). English Language Arts Content Standards for California Public Schools. Sacramento. Calilfornia Department of Education Press. (read onilne)
California State Board of Education. (1998). History - Social Science Content Standards for California Public Schools. Sacramento. Calilfornia Department of Education Press.(read onilne)
Herr, Norman and Mike Rivas (2010) The use of collaborative web-based documents and websites to build scientific research communities in science classrooms. Proceedings of the 8th Annual Hawaii International Conference on Education, January 7-10, Honolulu, Hawaii
Kodak Coroporation (2010). Advanced Techniques. (Composition, lighting, etc.)
Curtin, Dennis (2007). A Short Course in Using Your Digital Camera - A Guide to Great Photographs.