MATH 496F/L
Mathematics for Digital Animation

Spring 2009

 

syllabus, notes and labs

 



Below is a tentative schedule of lectures and labs. Lecture notes will be posted here as the semester advances. Schedule and topics are subject to change (probably not much)


 

lecture

lab

week 1 (01/20,22)

course overview, introduction to scientific visualization -the rendering pipeline (Ch. 0), outside in

lab rules, lab hours, lab equipement, software for this course -intro to Linux, pixie, blender

week 2 (01/27,29)

software for 3D graphics and animation

blender tutorial

week 3 (02/03,05)

software for 3D graphics and animation

pixie / renderman tutorial

week 4 (02/10,12)

collision detection

more on .rib files and primitives

week 5 (02/17,19)

linear physics and ODEs

renderman primitives in C++: sample C++ file, and makefile

week 6 (02/24,26)

week 7 (03/03,05)

simple harmonic motion and rotational physics

examples

week 8 (03/10,12)

midterm review

week 9 (03/17,19)

midterm exam

rigid body motion

week 10 (03/24,26)

no class - start work on lab assignment #3

the wave equation

week 11 (03/31, 04/02)

no class - César Chavez holiday

numerical methods

week 12 (04/14,16)

numerical methods

can't be solved, but still needs to solve it... how?

week 13 (04/21,23)

fluids

more on solving the unsolvable

week 14 (04/28,30)

numerical methods and physical simulations

software for fluids and particle systems

week 15 (05/05,07)

final project discussion

final project discussion





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