Richard

Lorentz
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The Game of GO
Computer Chess |
Research
My major research activity currently involves the study of game playing
programming. There are many games that are interesting from a
programming and Artificial Intelligence (A.I.) point of view. I am currently working on a program
named Invader to play Amazons,
a fairly new game that is attracting interest in the game programming
community because it is not as difficult as
go, but provides interesting
challenges not found in many other games, like chess or checkers. I
am seeking graduate and undergraduate students to work on
projects related to Amazons.
| Click here
to see some of my ideas for Master's theses and projects. |
The game of go,
another game I am interested in for both programming and recreational
reasons, is a game of skill that
originated in China more than 2000 years ago. It is currently very popular throughout Asia,
and is now beginning to gain in popularity in the West. It is played by two players
on a 19 by 19 grid. The players place stones on intersection points of the grid in
an effort to map out territory and to capture opponent's stones.
Go has proven difficult to program in large part because
the board is so big and so it is very difficult for the computer to calculate more then a
very few moves ahead. The best
computer go playing program currently plays at about the level achieved by most humans
after playing casually for about a year. Compare this to the best chess playing program that is
currently one of the best chess players in the world.
My recent go work centers on studying go on boards smaller than the
standard 19 by 19 size. In so doing, I hope to gain insights that may be difficult
to achieve when dealing with larger and thus less manageable go boards.
I am also interested in discrete algorithms in general and
recursive algorithms in particular. Please click here to see
more about an elementary book on recursive algorithms I wrote a few years ago.
Send me email: lorentz@csun.edu.
Last updated
01/21/2008.
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