38th Annual CSUN Assistive Technology Conference Has Concluded
Outside the Box: Design Thinking and Accessibility Parallels
- Description
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Design thinking is an iterative and non-linear process. It contains 5 phases: 1. Empathize, 2. Define, 3. Ideate, 4. Prototype and 5. Test. These stages are not always sequential. Teams may indeed run them in parallel, out of order and repeat them in an iterative fashion. Not considering accessibility until “Stage 5. Test” or indeed, not considering it at all and leaving it to developers and QA engineers to deal with, will equate to frustration, confusion, an increase in development time and ultimately a negative impact on a company’s bottom line.
The session will explore how lived experience of the physical world can inform the technical. It will examine the relationship between usability heuristics and the Web Content Accessibility Guidelines (WCAG), discussing how we can consider and apply various WCAG success criteria to help define, design and deliver accessible solutions.
From initial ideation to persona creation, from wireframing to high-fidelity design, from the establishment of acceptance criteria to QA and testing, by applying personal experience along with professional design thinking knowledge we can directly impact the accessibility effort.
- Audience
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- Information & Communications Technology
- Research & Development
- Audience Level
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Intermediate
- Session Summary (Abstract)
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Considering accessibility at the end of the product lifecycle equates to frustration and lost time. By applying personal experience along with professional design thinking knowledge at the beginning we can directly impact the accessibility effort.
- Primary Topic
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Design
- Secondary Topics
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- Session Type
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General Track
Presenter
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