I. CLASSICAL CONDITIONING
1. Discovered the principle of classical conditioning by accident.
2. Pavlov wanted to understand how a dog's stomach prepares to digest food when something is placed in the dog's mouth.
3. He noticed that the mere sight or smell of food was enough
to get the dog salivating - investigated how this worked.
II. Elements of Classical Conditioning
1. UCS ------->UCR
(food) (salivation)
CR---------|CS
(tone) - neutral
2. Pavlov chose the tuning fork as a neutral stimulus - it
initially had nothing to do with the response (salivation).
3. By pairing the neutral stimulus with the food he found that
the tone alone could elicit salivation.
4. Generally thought of as involving responses the individual
has little control over such as autonomic nervous system responses
- salivation, sucking in infants, heart rate, blood pressure.
III. Concepts Describing Classical Conditioning
1. Unconditioned Stimulus (UCS) - the environmental factor
(stimulus) that naturally brings about a particular behavior (response).
2. Unconditioned Response (UCR) - the unlearned, automatically
occurring reaction brought about by an unconditioned stimulus.
3. Conditioned Stimulus (CS) - is a neutral stimulus that
becomes capable of eliciting a particular response through being
paired during training with a UCS.
4. Conditioned Response (CR) - is a response aroused by
some stimulus other than the one that automatically produces it.
IV. Other Principles
1. Extinction - Pavlov discovered that if he stopped presenting
food after sounding the tuning fork, the sound gradually lost
it's effect on the dog - it no longer elicited salivation. The
association between the two lessened. Called extinction.
2. Spontaneous Recovery - He also found that if he gave
the dog a rest from the apparatus after extinction and later struck
the tuning fork again the dog salivated again. Called spontaneous
recovery. If pairing not made with UCS however, second extinction
is quicker. Also successive spontaneous recoveries not as strong.
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2 4 6 8 10 12 14 16 2 4 6 8 10
Acquisition Extinction Rest Extinction
4. Stimulus Generalization - Not only the conditioned stimulus
under which a response was first learned can elicit the response
(CR) but also a range of similar stimuli. Example: Pavlov - not
only tuning fork but also maybe hitting the edge of a glass.
5. Stimulus Discrimination - The ability to respond differently
to two or more stimuli that are similar yet distinct.
6. Higher-Order Conditioning - After a secondary conditioned
stimulus is paired with the primary stimulus a number of times,
it may take on the functions of a primary stimulus. Example: Pavlov's
experiment have tone eliciting salivation, now lets pair tone
with a light - after a while the light alone will elicit salivation.
V. Examples
1. Fear - Give example.
Watson & Raynor (1920) - demonstration of classical
conditioning to emotional responses in humans. 9 month old child
- Little Albert - beginning of experiment white rat did not elicit
fear, loud noise did elicit crying and distress. paired the loud
noise with the rat and after a while the rat elicited fear in
Little Albert.
What is UCS? (loud noise)
What is UCR? (fear response to loud noise)
What is CS? (rat)
What is CR? (fear of rat)
What would it be if Albert also became afraid of cats? (stimulus
generalization)
What if Albert was not afraid of gerbils? (stimulus discrimination)
This is one way phobias can develop.
Most Common Phobias
acrophobia - fear of high places
agoraphobia - fear of open places
claustrophobia - fear of closed places
gynephobia - fear of women
hydrophobia - fear of water
mysophobia - fear of dirt
ophidiophobia - fear of nonpoisonous snakes
Other Fairly Common Phobias
ailurphobia - fear of cats
algophobia - fear of pain
astrapophobia - fear of lightning
hematophobia - fear of blood
monophobia - fear of being alone
nyctophobia - fear of darkness
ocholophobia - fear of crowds
pathophobia - fear of disease
pyrophobia - fear of fire
syphilophobia - fear of syphilis
xenophobia - fear of strangers
zoophobia - fear of animals or a specific animal
More Exotic Phobias
emetophobia - fear of vomiting
enosiophobia - fear of committing an unpardonable sin
entomophobia - fear of insects
eosophobia - fear of dawn
ergasiophobia - fear of work
erthyrophobia - fear of blushing in public
gamophobia - fear of marriage
gephyrophobia - fear of crossing a bridge
gymnophobia - fear of naked bodies
haphephobia - fear of being touched
heliophobia - fear of sunlight
homilophobia - fear of sermons
melissophobia - fear of bees
parthenophobia - fear of virgins
pnigophobia - fear of choking
taphophobia - fear of being buried alive
2. Taste Aversion - Lets say you go to a restaurant and
you try escargot for the first time. You then get sick - will
you eat snails again? (probably not). What if ate steak, baked
potato, and snails? (aversion probably just to snails). Why? (snails
are the novel stimulus).
OPERANT CONDITIONING AND REINFORCEMENT
I. Background
1. Definition - Type of learning in which the consequences
of a behavior influence whether the organism will act in the same
way in the future - the animal learns the relationship between
his own behavior and a reinforcing or punishing stimulus.
2. Reinforcement - An environmental stimulus which is contingent
on a response and increases the probability of a response.
3. Punishment - An environmental stimulus which is contingent
on a response and decreases the probability of a response.
II. The ABCs of Behavior (Functional Analysis)
1. A = Antecedent - Stimuli happening before the behavior
such as instructions or gestures.
2. B = Behavior - This is simply the act itself. The individual's
response.
3. C = Consequence - This is the event that follows the
behavior.
4. Example - A = A teacher asks a student to answer a question.
B = The student answers the question. C = The teacher tells the
student that he did good (reinforcement).
III. Four ways to administer contingent consequences.
1. positive stimulus presented (positive reinforcement)
- presentation of a stimulus increases the probability of a response.
Example? (give candy for sitting in seat)
2. positive stimulus removed (response-cost) - Should produce
a suppression of the behavior. Example? (take away TV for talking
back to mother)
3. negative stimulus presented (punishment) - Decreases
the probability of the behavior. Example? (spanking)
4. negative stimulus removed (negative reinforcement) -
Results in increase in probability of a behavior. Example? (kid
wants a cookie, he cries until mother gives him one, mother's
cookie giving behavior removes negative stimulus, crying, more
likely to give cookie again to escape from crying - child however
was positively reinforced for crying)
IV. Reinforcement
1. Primary Reinforcement - Unconditioned. A stimulus that
does not require an organism to learn its reinforcing qualities.
Examples? (food, water, sex).
2. Secondary Reinforcement - Conditioned. A neutral stimulus
that, through constant association with primary reinforcers, acquires
its own reinforcing qualities. Examples? (money, grades)
3. Extinction - When we withhold a reinforcer than you
should have extinction of the behavior it was reinforcing. Hope
not always the case - when have added behavior through reinforcement,
hope other things will have taken over reinforcing properties
or it has become intrinsically reinforcing.
3. Bribery vs. Reinforcement - some say reinforcing someone
for acting the way they should is Bribery but offering incentives
is not necessary Bribery. Is a salary for working Bribery?
V. Factors Influencing Effectiveness of Reinforcement
1. Potency of the Reinforcer - Want it to be enough to
be reinforcing but not too much or subject will satiate quickly
and item will lose its reinforcing qualities. Example? (using
edible reinforcer, M&Ms, is one enough but if give large bag
may get sick of them).
2. Immediacy of Reinforcement - The greater the delay in
administering the reinforcer the less the effect.
3. Verbalization - It helps verbalizing the connection
between the behavior and the reinforcement to strengthen the connection.
4. Shaping - If behavior not in repertoire you will never
have the opportunity to reinforce it. To get it in repertoire
you reinforce successive approximations of behavior. Example:
Nonverbal child getting them to ask for things instead of grabbing
- first, grunting and pointing, then attempting to say cookie,
then saying cookie, then cookie please, then may I have a cookie?
VI. Schedules of Reinforcement
1. Continuous vs. Partial Schedules
Continuous - A reward is given every single time the response
is elicited. Generally used only to establish a behavior. Easy
to extinguish.
Partial - The subject is only occasionally rewarded for
the proper response. More resistant to extinction.
2. Partial Schedules Either Ratio or Interval
Ratio - Based on the number of correct responses the organism
makes between reinforcements.
Interval - Based on the amount of time that has elapsed
between reinforcements.
3. Fixed or Variable Schedules
Fixed - regular schedule
Variable - irregular schedule
4. Four Possible Partial Schedules
A) Fixed-Ratio - Reinforcement depends on a certain amount
of behavior being emitted, for example every fifth response is
reinforced. Example? (a typist who gets paid after a certain
number of pages are typed). Pattern - people generally
work hard on FR schedules, pausing briefly after each reward.
Problem - if the amount of work responses required before
the next reward is large you will likely see low morale and few
responses at the beginning of each cycle.
B) Variable-Ratio - The number of required responses varies around
some average. Example? (Salesman who sells something to
the second customer, then to the sixth, the eighth, etc. also
gambler at a slot machine, the faster he puts money in machine
the faster he will hit jackpot). Pattern: People tend to
work at a high steady rate. No delay because reinforcement may
come on next response.
C) Fixed-Interval - Reinforcement is given at a predetermined
time no matter how many responses have been emitted. Example?
(not many naturally occurring examples but studying just before
a test may be one). Pattern: scollop effect - begin interval
responding slowly but increase as interval progresses in anticipation
of reward.
D) Variable-Interval - The time a reinforcer will be available
varies around some average time. Example? (dialing a number
when the line is busy, will get through but don't know when).
Pattern: steady, moderately paced responses.
E. Which is Most Resistant to Extinction?
Variable interval and variable ratio most resistant to extinction
with variable ratio being the best. Why? (never know when
the next reinforcement is going to come). If you gradually increase
the ratio or interval you can make the behavior even more resistant
to extinction.
VICARIOUS LEARNING
(Modeling)
I. Acquisition of Behavior
A. Can we explain the acquisition of all things through classical
and operant conditioning? NO!!!
1. Classical - Some fears can not be explained in a classical
framework.
2. Operant - to a strict behaviorist reinforcement is necessary
for acquisition of a behavior. People perform apparently novel
behaviors in absence of reinforcement.
3. Bandura - Because of these factors, Bandura offers a
social learning framework.
B. Bandura, Ross, & Ross (1963)
1. Young children saw older children attack a large, inflated
"Bobo" doll by sitting on it, punching it, kicking it,
and hitting it with a wooden mallet while saying such things as
"hit him!"
2. Some children saw the model receive punishment for his aggression,
some saw him rewarded, and some saw no consequences at all.
3. Then the children were allowed to play for a while with a number
of toys including a Bobo doll. Behavior was recorded.
4. Only in the condition where the models behavior was punished
did the subjects not imitate the aggressive behavior; however,
they could recall the behavior later.
5. This shows that reinforcement is not necessary for the acquisition
of a novel response.
II. Acquisition/Performance Distinction
1. Acquiring v. Performing - Behavior can be acquired but
not performed. They learn a behavior by observing someone else
engage in a behavior.
2. Reinforcement - Reinforcement is a critical aspect,
not in acquisition, but in performance. When you expect reinforcement,
you will engage in the behavior.
3. Example - Murder
4. Timing - Acquisition and performance could occur almost
simultaneously but often there is a time delay between them because
(1) they are unable to engage in the modeled behavior; (2) the
situation they are in is different so they outcome would be different,
wait until different outcome; or (3) socially undesirable behaviors
may have severe inhibitions that prevent performance of behavior.