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The
final group of games, and probably the most recognizable to most
people, is commercial
software games. Digital game players can relive historical eras (as
in Pirates!), investigate complex systems like the Earth's chemical & life
cycles (SimEarth), govern island nations (Tropico), manage complex industrial
empires (Railroad Tycoon), or, indeed, run an entire civilization (Civilization
series). Or, they might travel in time to Ancient Greece (Caesar
I,II, & III),
Rome (Age of Empires I, and II), North America (Colonization), or manage
an ant colony, farm, hospital, skyscraper, themepark, zoo, airport,
or fast food chain. These games are also often of a simulation nature,
but
they tend to be far more interactive and engaging for students, with
eye catching graphics and intense environments which draw students
into their content. Computer software, particularly simulation exercises,
provide opportunities for real-world decision making and allow students
to experience the consequences of their decisions as the exercise unfolds,
thereby increasing strategy building and critical thinking skills.
Portfolio Activity
#6B -
Using Video Games in Your Classes
After playing SimCity, Railroad Tycoon, and Axis
& Allies, or other
video games, develop a lesson plan for using one of these games, or an
Internet based game, in your curriculum. Post this lesson plan on the
Video Games page of your Digital Portfolio.
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