Video Games in Social Studies

Review Games

Internet Games

Software Games

Mainstream Video Games

The final group of games, and probably the most recognizable to most people, is commercial software games. Digital game players can relive historical eras (as in Pirates!), investigate complex systems like the Earth's chemical & life cycles (SimEarth), govern island nations (Tropico), manage complex industrial empires (Railroad Tycoon), or, indeed, run an entire civilization (Civilization series). Or, they might travel in time to Ancient Greece (Caesar I,II, & III), Rome (Age of Empires I, and II), North America (Colonization), or manage an ant colony, farm, hospital, skyscraper, themepark, zoo, airport, or fast food chain. These games are also often of a simulation nature, but they tend to be far more interactive and engaging for students, with eye catching graphics and intense environments which draw students into their content. Computer software, particularly simulation exercises, provide opportunities for real-world decision making and allow students to experience the consequences of their decisions as the exercise unfolds, thereby increasing strategy building and critical thinking skills.

Portfolio Activity #6B - Using Video Games in Your Classes
After playing SimCity, Railroad Tycoon, and Axis & Allies, or other video games, develop a lesson plan for using one of these games, or an Internet based game, in your curriculum. Post this lesson plan on the Video Games page of your Digital Portfolio.