using System; using System.Collections.Generic; using System.Text; namespace Simulation { /// /// The temporary objects (tokens) that move through the simulation. /// Entity objects can be held by servers and queues. /// This object is "stub" so the SimDemo program runs. /// public class Entity { string entityInfo; public Entity(int i) { entityInfo = i.ToString(); } public string EntityInfo { get { return entityInfo; } set { entityInfo = value; }} public override string ToString() { return entityInfo; } } }