Computer Graphics: ART 354
Spring 2009 - Tuesday-Thursday 8:00 am-11:00 am AC404
Dr. Paula DiMarco (paula.j.dimarco@csun.edu)

NOTE: Changes in content or activities may occur at instructor’s discretion based on class and project needs, scheduling or other circumstances. SUCH CHANGES WILL NOT AFFECT COURSE POLICIES.

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Course Description
Application and principles of computer graphics as a creative technological medium. Practical tutorials in the use of Illustrator CS3 and Photoshop CS3 in the creation of print graphic communications. Tapping into the computer as a powerful medium for visual expression.

Course Objective
This course will cover Adobe Illustrator and Photoshop CS3 (basic to advanced skill levels). We will deal with both technical and creative aspects of each application.

Course Pre-requisite ART 200
Upper-division standing in art. Non-art majors consult
department for equivalency.

Required Texts (2)
• Photoshop Cs3 Photo Effects Cookbook
(ISBN-10: 0596515049)

• How to Wow with Illustrator
(ISBN-10: 0321434544)

***Please read****

Amazon:
They will cost a total of:
Standard Shipping  (3-5 business days) cost: $52.34
Two-Day Shipping  (2 business days) cost: $61.33
-DO NOT do free shipping as it takes 5-9 business days and you need your book by next week.

Borders or Matador bookstore:
Illustrator book: $39.99
Photoshop book: $29.99

(total before taxes: $69.98)

Supply List
• 2 Mini Flash USB Drives (minimum of 2GB)
• CD-Rs and DVD-Rs as needed

• Digital camera will be helpful

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Attendance
Attendance is mandatory in this class. Lectures, directions, demonstrations and critiques will not be repeated. Do not miss class on project deadline days as you will be marked down one grade point for missed deadlines. If you have missed a class, you should always contact your fellow students or the Instructor for information on the class missed before returning to class.

More than 2 absences will result in lowering your final grade. For every absent there after there will be deducted 4 points from your final grade.

For example: if your final grade is a 100 [A] because you have handed in all assignments on time and according to criteria, but you have 2 excused absences but 3 unexcused absences, then you will be deducted 12 points from that grade. This means you will have an 88 [B+] Or if you earned a 90 [B+] grade point with 3 absences then you would have a 78 [C+].

The 2 excused absences are for illness and emergencies, not excused “cuts”. If an illness or emergency requires more than 2 absences, official documentation will be required. Attendance and promptness will greatly affect your overall final grade.

Reasons for absences must be in writing (with a doctor’s signed note or other official paperwork, such as jury duty). Students are responsible for contacting instructor regarding absences, expected late arrivals to class or need to leave class early; no contact with instructor is interpreted as unexcused.

 

Lateness
The instructor will make necessary marks for students who are continually late. Lateness is discouraged. Every late = half of unexcused absence (2 pts). In other words, 2 late's equally and absent. So make sure you be on time.

During the first 10 minutes of the class, the instructor
will take attendance. If you are not present at this time, you will be marked as absent. Please notify the instructor if you were late or not present during role call.

If you are late for more than an hour, you will be marked absent.

The university gives authorization to lower grades or fail students for poor attendance and tardiness at the instructor’s discretion. (Students have known to get a very low grade because they come late or are absent frequently.)

 

FYI: THE FOLLOWING ARE EXAMPLES OF (BUT NOT LIMITED TO) NON-VIABLE EXCUSES: 1. Not finding a parking space. 2. Employment obligations. 3. Other classes. 4. Dog ate my homework. 5. Someone is getting married. 6. Planned a vacation to Hawaii (or elsewhere). 7. Weather: it’s too hot, too cold, or it rained.

VIABLE EXCUSE examples: receipt from clinic visit, note from doctor with signature and date, receipt for car service w/date and time, any other type of signed documentation regarding time, date and unavoidable reason for absence.

Late Project Penalties
A project not ready at the beginning of class or handed in after a critique on the due date will be penalized by 1/3 grade unit for each class it is late. An absence is not an excuse for a late project. Limited lab access is not an excuse for a late project. Plan ahead
for lab time!

Classroom Courtesy:

  1. Be on time
  2. Do not leave class early
  3. Be respectful: to teacher and classmates always
  4. Focus while in class: Leave all your other class work and problems outside this class.
  5. Help others: If someone is struggling help them. we are a community of learners.
  6. Practice: Spend the time to focus on your skills and learn as much skills as possible in and outside of class.

ALL CELL PHONES MUST BE OFF OR SILENT DURING CLASS!
Text messaging is included in undesirable phone activities. No internet browsing, video-gaming, text-messaging, working on homework or projects for other classes. If you have an emergency and need to access your messages or place a call during class, please inform instructor in advance.

 
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Studio Principles:

1. Teacher will Demo: Demonstrations will be in every class. it is your responsibility to follow along. You will need your book and the CD that comes with the book in order to use the images in the demonstrations.

2. You will Read: It is your responsibility to read all chapters that are assigned. Even if there is no exercise due that week. All reading will be from either book or in some cases an online article or worksheet. (Also read the review in the back of every chapter.  This will be the quiz part)

3. You will practice: Practice is the most important thing to becoming a better designer and graphic artist. Without practice you will not be prepared for the real world of design.

4. Learn to train yourself: Practice also means to go through every exercise in the books. You must learn to read software manuals and make it a habit to problem solve and fine information on your own. The teacher will guide you but will not hold your hand. because of software changing, you must get into a habit of learning through books.

 

 

 

5. Teacher will quiz the class: You will be quizzed on what you have read and practiced. So at any point in the class the teacher will call on you to demonstrate a particular technique to the class on the teachers computer station. So be prepared and study up on all that has been discussed.

6. You will ask questions: You should have questions to ask the teacher in the beginning of class. Asking is one way to become a more skillful individual.

7. Use your skills in main projects: All skills and techniques learned will be used in the main projects. The skills must be perfected and refined through practice. So when the main project is assigned to you, you must be prepared to execute with the finest skills and techniques.

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Design Studio Projects:
There are 2 types of studio activities: In-class exercises and Main design projects. These activities are considered in class and out of class assignments and must be handed in for course credit as appointed in the grade section of this syllabus. Some in-class days may be lab works days, however, plan to spend at least 9 hours per week outside of class time in order to complete these assignments. Students are required to attend all critiques for each
assignment.

In-class exercises:
These exercises are vehicles for learning about the skills in the computer programs. Exercises are graded. (see grade breakdown for value)



Main design projects
These projects are to be done outside of class. The main design projects are given as a way for the student to explore and practice visual communication. Students are encouraged to push the boundaries of design through innovation and conceptual development. The main studio projects are evaluated according to design, presentation, innovation, and skills. (See assignment sheets for further details on evaluation criteria)

Project #1: Key Art- Photoshop

Project #2: Key Art- Photoshop

Project #3: Poster (rock of social commentary)- Illustrator

Project #4: Handbill (rock or social commentary)- Illustrator

Project #5: PDF- Portfolio of your work- Including class work


Output:

  • Northridge Copy Center, (9130B Reseda Blvd.) is the best place to get computer print outs. Do not go on weekends or after 5pm.

  • Costco has a service that you can send you files on line and go pick up the print out.
 
Final Exam
You are required to meet at the posted exam time
for this class. Final Exam is Portfolio Presentation .
You will be required to attend the exam day to show your portfolio. Students must be present and can not be late for this presentation or they will be deducted points from their grade. See class schedule for exam day time.
 

OVERALL GRADING SCALE:

A = 95 - 100   B+= 87 - 90   C+= 77 - 79   D+= 67 - 69
A-= 91 - 94    B  = 83 - 86     C  = 73 - 76    D = 63 - 66
                        B- = 80 - 82    C- = 70 - 72    F  = 0  - 62

 

*note the following
If a students has any of the following items, they will receive an incomplete on the assignments and will be asked to re-do. (This means even if money has been spent on printing and mounting.)

No:
1. Crooked lines or paper fraying.
2. Pixilated images or graphics
3. Glue residue or dirt marks
4. Uneven folding.
5. Misspelling or grammar problems
6. Any font not approved by professor


None of the following fonts can be used.
Fonts w/ city names -Chicago, Monaco, New York, Geneva
Helvetica /Arial or equivalent
Chancery
Bauhaus
Comic Sans
Sand
Times
Palatino
Peignot
Courier (unless the concept requires typewriter style)
Script fonts must be approved before using.
(if you are not sure ask)