SED618 Projects

 

SED618 Graphics Write Up

1. How important are graphics to web pages?

 

Graphics are increasingly important to web pages.  In the early days of

the Web, graphic downloads were slow, say, 14.4kB, making any but simple

graphics prohibitive.  Hence what graphics there were needed to be

small.  There was also the issue of display -- different computers

showed images differently, including colors.  It was not uncommon for

users to disable the display of graphics for speed's sake.

 

The reading is prologue to today; we have greater resolution, deeper

color spaces and more commonality enforced by browsers.  But design

principles are consistent.  Today, a "graphically challenged" website is

likely to be overlooked or skipped.  Good design is essential today.

 

2. What is different about web graphics?

 

Web graphics are much lower resolution than traditional print

resolution.  Commercial print starts at 1200 dpi and goes up from

there.  Web graphics are at 72dpi.  Also, with print graphics, the

designer can count on the appearance and color representation of the

final product.  The designer may have to deal with differences between

his or her screen and the paper product, but once printed all users will

see the same image.  The web designer is obliged to target multiple

platforms; PCs are said to display colors somewhat more darkly than

Macs.  Unix machines are off on their own.  Target resolutions differ

too, offering more or less resolution.  The designer needs to be aware

of these variations in order to produce the most universally accessible

pages.

 

3. What are the different formats of graphics? When should you use each?

 

The article cites the choice of GIF and JPEGS.  Both are lossy

compression techniques.  JPEGS are good for continuous tone images with

small color changes.  They're not as well suited for cartoon art with

solid color.  GIFs only display 256 colors.

 

4. What are the file types for video? When are they used best?

 

Three types of video are described in the reading.  AVI is PC-specific;

QuickTime comes from Macintosh.  Readers are available on each platform

for the "opposing" format so each can be said to be universal.  The

third type of video format is MPEG. A drawback is that MPEG sometimes

comes with separate files for audio and video.  Another drawback is that

MPEG is compute intensive to create.  However, hardware is available to

accelerate this process.  All that said, MPEG is one of the best looking

formats.

 

Within the video formats we have the issue of codecs.  These are the

engines used to perform the actual compression.

 

5. What are the file types for audio? What factors do you need to be

concerned with?

 

The four types discussed in the article are AIFF (Mac), WAVE(Windows),

MPEG and Real Audio.  The factors we're concerned with are the bit depth

and sample rate.  When recording, it is good to record at high

resolution:  16 bit stereo, 44kHz.  To deploy on the Web, the audio can

be "de-rezzed" to a lower quality setting to decrease file size.    The

relationship between file size and sample rate is linear.  Speech may be

satisfactorily rendered at 22kHz or even 11kHz.

 

Open Questions:

 

How does MP3 compare to the formats discussed in the reading?  Have

display platforms become more uniform in color and size then they were

in the reading?