1. Games in the Single-Computer Classroom
a. Major Concepts: any concept can be reviewed, all state standards can be addressed.
b. Performance Objectives: students will answer questions about material, applying knowledge of the information learned in and current or review unit.
Typically, this game is used as an end-of-unit review or final exam review. Students are in groups of 4 and compete for extra credit points or "fabulous prizes" (pencils, student store tickets, pieces of candy). Questions are separated into five categories, and each category has five questions, ranging from easy (100 points) to difficult (500 points). I have the first group choose a question, and though it is that group's turn to answer, every group in the class writes down their "guess" on the Jeopardy Answer Sheet. If the group gets the answer wrong, the next group has a chance to "steal" and answer the question. Then the next group gets to choose a question, and the game continues.
Unlike the original Jeopardy! game, I usually provide the students with a question to which they give me an answer rather than the opposite.
c. There is no handout required to lead the students through this lesson.
2. Games in a Small Group Setting
Game: Pass the Genes, Please!
a. Major Concepts:
California Science Standards:
2d. Students know new combinations of alleles may be generated in a zygote through the fusion of male and female gametes (fertilization).
2e. Students know why approximately half of an individual's DNA sequence comes from each parent.
3a. Students know how to predict the probable outcome of phenotypes in a genetic cross from the genotypes of the parents and mode of inheritance (autosomal or X-linked, dominant or recessive).
b. Performance Objectives:
Students will be able to predict which alleles (dominant or recessive) from parents will yield the desired phenotype for four different traits.
c. Link to Student Handout