ASREC SPORT CENTER
Intramural Sport Program
Basketball Rules
Last updated 8/10/05
Registration and Participation Requirements
  • All participants are required to sign up in the Fitness Center Sales office before they play their first game.
  • The following is a list of information you are required to furnish when you come to register:
    • CSUN ID card (No drivers license)
    • Current class schedule or registration card
    • Money - cash (exact change) or credit card (VISA or Mastercard), sorry NO checks
    • Men $25.00 - Women $15.00
  • If you do not have this information when you go to register, you will not be allowed to register. 
NO ID NO PLAY
  • Each participant must bring their CSUN ID card, with proper sticker on it, to all games in order to participate.
  • If your ID is lost or stolen it is your responsibility to replace it before your game.
  • NO EXCEPTIONS
  • Driver's license or yellow slips will not be allowed
  • Yellow slips are your receipt and should be used as proof to get a replacement sticker for half price.
Forfeitures
  • Forfeit time is ten (10) minutes after the scheduled game time, unless games are delayed due to factors beyond our control.
  • The minimum number of players required to start and finish a game is four (4).  Less than four players constitute a forfeit!  This includes ejected and injured players.
  • The official can forfeit the game at his/her discretion for continued flagrant disregard for the rules or for unsportsmanlike conduct (this includes both players and fans).
  • Continued flagrant disregard, physical or verbal abuse toward, or intimidation of the officials will, at the decision of the Intramural Director, be cause for expulsion of the offending team for the remainder of the season.
  • Any team receiving three (3) technical fouls in one game will automatically default the game, regardless of the score. 


Contest Structure

  • Contest will consist of two 20-minute halves.
  • In the first half the clock will not stop.
  • In the second half the clock will stop only in the last 2-minutes, if the losing team is within 10 points of the winning team.
  • In the event of an overtime, a 2-minute stop clock overtime period will be played.
Jump Balls
  • The game will begin with a jump ball..
  • After that, all jump ball situations will be settled by an alternating possession of the ball, beginning with the team that lost the initial jump ball.
Timeouts
  • Each team is given 2-timeouts for the game.
  • In the event of overtime, each is given 1 extra timeout.
Substitutions
  • A player can substitute only during dead ball situations and he/she has checked in with the official while the official has control of the ball and acknowledges the substitute.  If the player does not check in with the official, a technical foul will be assessed to the player who illegally substituted into the game.
Uniforms Required
  • All teams are required to wear the same color t-shirts or jerseys with a number on it.
  • NO TAPE OR MARKERS can be used to make a number. (Spray paint is allowed.)
  • NO UNIFORM NO PLAY - NO EXCEPTIONS.
Ejection Rules:
  • Receiving two technical fouls during a single game is automatic ejection from the game, a minimum penalty of suspension from the next game, and the player must meet with the IM Director. 
  • The officials have full authority to eject any person from a game when they see fit to do so.  This includes players, coaches, and fans.  Ejection from a game will result in a minimum penalty of suspension from the next game and the ejected player must meet with the IM Director.
  • Fighting will result in an immediate ejection from the game and an automatic minimum suspension of two (2) games and the ejected player must meet with the IM Director.
  • Intentional undercutting of a player will result in automatic ejection and suspension of the next game.  This is a judgment call at the discretion of the official.
  • Alcohol is prohibited at all Intramural activities.  Violation of this rule will result in an ejection from the facility and/or forfeiture of the game!  This includes players and spectators. Any player or participant ejected from a game for alcohol reasons may be referred to student life and must meet with the IM Director.
Ejected Players and Spectators:
  • Anyone ejected from an Intramural event will be reprimanded with an automatic minimum suspension of one game.  Any team using a suspended player will forfeit that game.
  • Any ejected person is required to meet with the Intramural supervisor. The Supervisor will decide whether that player will be allowed to remain at the site, or if that player will be ejected from the facility. If the ejected person refuses to leave, the official will issue a two (2) minute warning where game play will be stopped regardless of possession.  If after this warning period has expired and the ejected person has not left the facility, the game will be forfeited to that person’s opposing team.
  • All ejected persons, players and non-players, must make an appointment to meet with the Intramural Director before being allowed to participate in Intramural events again.
  • Spectators/Fans can be removed from the facility, if officials deem necessary.  Teams must control spectator/fan behavior, which can result in a team technical foul. 
Personal, Team & Technical Fouls
  • Foul Definitions:
      • Personal Foul: Any common foul, also a team foul.
      • Team Fouls: Any personal foul or technical foul.
      • Intentional Foul: A foul with excessive contact on or away from the ball or a foul intended to stop play.  This is a personal and team foul.
      • Technical Foul: Any foul that does not support or promote fair play.  This is a personal foul if committed by a singular player in the court of play and can also be assessed to spectators and players on the sidelines as well. This is also a team foul.
      • Flagrant Foul: Any foul resulting in violent contact or conduct.  This is a team and personal foul with a technical foul possible dependent on the severity of the foul.  This is a judgment decision by the official.
  • Each participant is allowed 5 personal fouls per game.
  • Each team is allowed 7 team fouls before the bonus situation.
  • Each participant is allowed 2 technical fouls before they are ejected from the game.
  • Technical fouls count as personal fouls.
  • There will be two officials assigned to each game.  The officials and supervisors for that day shall make decisions on any points not covered in these rules.  The supervisor can only be used for rule clarification and will not overturn calls made by the officials during or after the game.
Freethrows
  • After the seventh team foul, the team fouled will be in the bonus situation which equals one plus one. Which means if you make the first shot you get a second shot.
  • If fouled in the act of shooting and the player misses the shot, that player will be given 2-freethrows.
  • If fouled in the act of shooting and the player makes the shot, that player is given 1-freethrow.
  • If fouled in the act of shooting a 3-pointer and the player misses the shot, that player will be given 3-freethrows.
  • If fouled in the act of shooting a 3-pointer and the player makes the shot, that player is given 1-freethrow.


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