VEX U League

The third VEX U Skyrise League Session will be held at CSUN on Friday, November 21st.

Click here for more details.

New Lab: JD 1124

Due to ongoing construction in room JD 1128, we have temporarily moved to room JD 1124 (Please pardon the messiness).

Contact Us

Meet the Clubs

Meet the clubs was a huge success! We were glad to see a lot of new and continuing members at the Orientation meeting...

Read more

Project Grad

These past four weeks have been very busy for the club as we had the wonderful opportunity to work with Project Grad Los Angeles to teach middle school students...

Read more

The Matabots

The Matabots are a collective group of motivated individuals who come from a variety of educational backgrounds all with a common interest in mind: love for science and engineering. Our main purpose is design, program, and prepare robots that will compete in the World VEX U Robotics competition. Along this path, we also encourage others within our surrounding community to pursue similar goals by helping them set up robotics clubs and teaching them the fundamentals of engineering and science. Through robotics we hope to inspire young professionals to advance in science, math, and technology.


Skyrise

The 2014-2015 season game, Skyrise, brings exciting new challenges for VEX teams throughout the world. Some of these challenges include building your own goal for additional points. This goal can reach as high as 7', which requires completeley new and clever lift system designs. Below is a brief description of the objective of the game and how it's played:


VEX Skyrise is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play. The object of the game is to attain a higher score than the opposing Alliance by Scoring your colored Cubes in Floor Goals, on Posts or on your Skyrise, by Owning Posts, and by Building your Skyrise Sections. There are a total of forty-four (44) Cubes, twenty-two (22) red and twenty-two (22) blue, and fourteen (14) Skyrise Sections available Scoring Objects in the game. Most Scoring Objects begin in designated locations on the field, while some are available to be entered into the field during to the Match.

Each Robot (smaller than 18”x18”x18” to start) begins a match on one of their Alliance Starting Tiles. There are two (2) scoring Zones and (2) Goals that Alliances can Score Objects into. Alliances also earn points for having Robots of their own color Hanging from their Hanging Bar at the end of the Match. A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.

VEX Wiki

To find out more about the game, watch the video below and head over to the VEX Wiki page.