Main menu (IT)

Learning Technologies

Academic Technology supports a number of software and hardware tools and techniques to assist faculty in successfully creating technology-supported learning environments. The Resource Guide outlines many of the options for using technology in course development. Many of these tools are available at no charge or at a reduced rate.

In addition, techniques for using technology in the curriculum to enable students to realize their educational goals are outlined. In keeping with the University’s first priority to promote the welfare and intellectual progress of students, techniques are offered in the use of technology to provide an inclusive, cooperative community for learners. The goal of providing an accessible learning environment, which is available to all students, is part of that effort and is in alignment with the Accessible Technology Initiative (ATI).


Blog is short for web log. It is an online site that displays postings in chronological order. A typical blog combines text, images, links to other blogs and web pages, and other media related to its topic. Blogs are easy to create and require no specialized knowledge of web programming. The ability for readers to leave comments in an interactive format is an important part of many blogs. Read more about blogs.


Camtasia is a powerful software program that can capture and edit video and audio from your computer screen and any included or attached cameras and microphones. Create dynamic lecture videos, "how-to" tutorials or other video presentations. Read more about Camtasia.


Canvas is a modern learning management system that offers the ability to accept and grade assignments, conduct discussions in forums, administer quizzes and exams, store and organize course resources, communicate with students, etc. Canvas has multiple grading tools including rubrics, audio/video feedback and a dedicated grading app. Students can access course materials, view course calendars, to do lists and set their own preferences to receive notifications on their mobile devices. Read more about Canvas.


Captioning is the process of creating words to display a transcription of the audio portion of the program as it occurs. There are many different tools to create captions, including YouTube and DocSoft. Another option for captioning is to use Automatic Sync for a negotiated fee through the CSU; this service uses live transcriptionists so the accuracy is very high. Read more about captioning.


An ePortfolio is an electronic portfolio and is a public collection of an individual’s work presented in digital form, usually on the web. ePortfolios can be used in classes and programs to help promote deeper learning through reflection as well as writing and presentation skills. Portfolium is CSUN’s ePortfolio platform. Read more about Portfolium at CSUN.


An eText is digital version of a textbook or instructional materials that can be either converted from existing print content or created as “born digital” content that never existed in a print format. At CSUN faculty are creating teaching materials, often including multimedia, interactive exercises, and embedded links to customize content for efficient and effective learning while reducing the cost of books for our students. Read more about eTexts.

Learning Analytics

Learning Analytics is the use of data to analyze student progress and performance, predict future performance, and advise student learning. Moodle has powerful learning analytic tools available to enable faculty to analyze student behaviors and improve delivery of instructional materials. In addition to logs and reports, Moodle’s features allow faculty to control access to activities based on set criteria and allow students to visually track their progress. Moodle functionality can also monitor and track students using a set of criteria and standards configured by the instructor. These “rules” are triggered by certain events, conditions or actions within the course which then activates a predetermined action. Read more about Learning Analytics.

Learning Management System

A Learning Management System (LMS) is a courseware system designed to support teaching and learning in an online environment. Learning Management Systems are also sometimes referred to as Course Management Systems (CMS) or Virtual Learning Environments (VLE). Over the 2017 calendar year, CSUN will transition from Moodle to Canvas -- a modern, open, user-friendly teaching and learning platform for today's faculty and students. Read more about Canvas.

Lecture Capture and Lecture Creation

Lecture Capture - How it works

In classroom lecture capture enables the recording of all audio and video sources used in the room (see list below). Video from a computer (Windows or Mac), laptop, or document camera connected to the podium in the room will be recorded, along with any audio from these sources. Lecture capture will also record any audio picked up by either the wireless microphone or microphone built into the podium.

Lecture Capture - Classroom Capture

Classroom Capture, available in select lecture halls and rooms on campus, allows faculty to record their classroom lectures--including audio, video and computer screen capture. With this technology your classroom lecture can be scheduled to record automatically for integration in online and hybrid classes or capture your on-campus lectures so that your students can “rewind” your lecture to review the content. For a list of rooms that have Lecture Capture available, please visit the Lecture Capture page. 

Lecture Creation - Camtasia

Outside of the classroom, faculty can use software on their Macs or PCs to capture and create video lectures. YouTube and Camtasia are the recommended options; Camtasia can be downloaded from the CSUN Software Downloads page.


Media Sharing

Media-sharing is done through sites that allow user contributed media. Common media-sharing includes SoundCloud for audio, YouTube for video and Flickr for photography. Media-sharing can be used a number of ways for educational activities. For instance, the instructor can create instructional materials and post them for students to view. Or students could be required to create assignments and post those. Media-sharing sites can be a rich resource for existing supplemental materials. Instructors can point students to these resources or as an example, give their students the assignment to locate and share back resources they find. Furthermore, the commenting feature of most media-sharing sites promotes communication and community building.


A podcast is a series of digital audio or video media files. These are typically subscribed to via a RSS feed but they can also be downloaded directly. The term comes from the popular portable media device in which these files are played - the iPod. However, they can be played on many different devices and computers. The term combines iPod and broadcast to form podcast. A simple way to think of a podcast is that it is like a weekly radio (video) "show." A simple podcast can be an audio recording of lecture that is distributed via the web and downloaded by students.


Portfolium is CSUN’s electronic portfolio (ePortfolio) network for students, alumni and faculty. Portfolium can be used to showcase work as an electronic resume as well as a platform to connect to fellow Matadors and network with companies for jobs. Read more about Portfolium at CSUN.


Respondus is a Windows-based authoring tool that makes it easy to create and manage exams for Moodle and other learning systems. Read more about Respondus.


Snagit is a tool that helps you capture images and videos of your computer screen for the purpose of tutorials, instructions and more. Learn about what Snagit can do and how to download it.

Social Media

Using social media, friends, colleagues or people with shared interests can easily connect and communicate. There are many social media sites, such as Facebook, LinkedIn and Twitter.

Student Response Systems (Clickers)

Clickers are student response systems used to foster interaction with students in the classroom. Students use response pads to reply to faculty questions. Results are recorded in a "grade book" and can be displayed by the instructor in real time. Read more about Clickers


StudyMate lets instructors develop Flash-based activities and games that can be created and embedded in Moodle or online, without having to know Flash programming or HTML. Read more about StudyMate


Turnitin is an online plagiarism prevention tool, which screens student work against a digital database of publications, papers and websites. The university provides Turnitin accounts for faculty to use in their courses. Read more about Turnitin

Universal Design

According to the Center for Universal Design, Universal Design "is the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design." Creating accessible universally designed learning environments is an important aspect of providing students with an environment in which they can learn. Blending Accessibility Standards and Open Standards in a structured learning environment is based on the principles of Universal Design.


Instructional videos are a valuable teaching tool in and out of the classroom. Faculty can create or find digital videos to share with their students in a variety of ways. The Faculty Technology Center has gathered information and recommendations on available resources and tools faculty can use to incorporate video in their online or traditional courses. Read more about these instructional video considerations

Zoom (Video and Web Conferencing)

Web Conferencing is used to remotely conduct live synchronous activities via an online interface. Web Conferencing is sometimes referred to as a "webinars" or "webcasts". The web conferencing tool supported by the university is Zoom.