How Video Game A11y Helps You Reach 100M Gamers and Defeat that Final Boss

Session Information

Session ID
ENT-033  
Date & Time
Wednesday, March 23, 2016 - 4:20 PM PST  
Location
Harbor Ballroom I-SSB BART, 2nd Floor, Harbor Tower  

Session Description

Track/Topic
Entertainment  
Keywords
  • Information & Communications Technology (ICT)
  • Research & Development
Session Type
General Track  
Abstract
Videogames are the world’s largest pastime - why make them inaccessible? By incorporating accessibility best practices, developers ensure they are reaching the largest possible market.  

Presenter

  • Jessie Hall
    SSB BART Group

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