Pre-Conference Workshops

Pre-Conference Workshops will be offered on Monday, March 21 and Tuesday, March 22, 2016 for Full-Day and Half-Day sessions. These workshops are designed to give in-depth training on specific topics.

Monday, March 21, 2016

9:00 AM PST


Mobile Accessibility Testing & Development

Full Day Workshop

Summary

Mobile Accessibility Testing & Development with HTML, JavaScript, and Native Apps In this one day mobile accessibility workshop attendees will learn mobile web accessibility, how to test with mobile screen readers, JavaScript/HTML5/WAI-ARIA/CSS3 mobile accessibility techniques, mobile frameworks, responsive web design, mobile accessibility testing tools, and Native iOS and Android Accessibility APIs. Workshop format is structured to progress from the basics of mobile HTML accessibility through manual screen reader testing, testing of before and after demos of JavaScript/WAI-ARIA forms and widgets, to HTML5 accessibility, and Native iOS and Android Accessibility APIs for mobile apps. Attendees should bring iOS and Android devices along with their laptops and headphones as there will be many hands-on accessibility testing and live coding exercises.

Speakers

  • Paul Adam, Deque Systems, Inc.
Location
Golden Hill AB


Introduction to Assistive Technology

Full Day Workshop

Summary

Welcome to an introduction to the many types of Assistive Technology available to us today. The workshop includes a wide discussion of the variety of technology offered in the conference’s Exhibit Hall. This workshop is especially useful to newcomers to the fields of AT and disabilities and those who are first-timers at the CSUN Conference. Learning Objectives: -To have a general understanding of assistive technology and be able to describe technologies that support participation, communication and learning. -To be able to describe the process for implementation and the conditions that promotes growth or challenges the implementation process. -To have a general understanding of how to match appropriate assistive technology features to individuals who need features to support them in the areas of participation, communication and learning. -To be able to describe how to modify the environment or devices to include assistive technology solutions that support individual functionality in society or in the individual’s environment. -Understand how to use a variety of online resources and training opportunities to expand and support their assistive technology knowledge and skills.

Speakers

  • Nathan Swett, Educational/Assistive Technology Trainer, Specialist, and Consultant
Location
Torrey Hills AB


Ensuring Usability of Alternate Formats

Half Day Workshop

Summary

Ensuring Usability of Alternate Formats: An Interactive and Collaborative Assistive Technology and Alternative Media Process This session will outline an interactive and collaborative process that involves a student’s assistive technology (AT) and alternative media (AM) assessment, the production of accessible course materials and ongoing support to enable the student to leverage their technology for access and to enhance their learning. In this session the AT and AM processes (before, during and after alternative media production) will be discussed and explored, as well determining formats and technology needed to promote effective use of accessible materials. You will have the opportunity to explore and share resources used to obtain student requested materials and use various tools and techniques to ensure accessibility. Beginner Level

Speakers

  • Shirley Ruiz, California State University, Northridge
  • Patrice Wheeler, California State University, Northridge
Location
Cortez Hill AB



1:30 PM PST


iOS 9 and Apple Watch Accessibility

Half Day Workshop

Summary

The belief that “inclusion inspires innovation” is reflected in the many groundbreaking accessibility features Apple has introduced over the years. These features embody the universal design philosophy that technology should empower all users to do their best work. Thus, iOS devices such as the iPad include a number of built-in features that support all users in reaching their full potential, including text to speech, word prediction, dictation and support for closed captions. These universal design features are complimented by a number of accessibility features designed to help users with special needs, such as an industry-leading screen reader (VoiceOver) and robust support for switch access (Switch Control). Apple’s commitment to accessibility even extends to its latest device, the Apple Watch. Participants in this hands-on workshop will leave with a thorough understanding of the accessibility features built into all of Apple's mobile devices. Beginner Level

Speakers

  • Luis Perez, Inclusive Learning Consultant
Location
Hillcrest AB


Tuesday, March 22, 2016

9:00 AM PST


AAC Made Simple

Full Day Workshop

Summary

AAC Made Simple: From Assessments to Making the Most out of Computers, Tablets, iPads and Apps This workshop will guide the participant in the steps needed to conduct an AAC assessment including device trials, goal write up as well as "how to discuss your report." Additionally, this workshop is to call attention already available programs, features and Apps that are most commonly and easily available for their current technological devices. For a lot of SLP’s out in the field, there is not always easy access to AAC devices for assessment as well as for treatment purposes. By using what is readily available, the SLP will be able to identify and quickly implement AAC systems, until a decision for a more permanent device is made. By including a “Technological Make and Take” towards the end of the workshop, the participant will be prepared to instantly use what was learned as well as have the knowledge and tools to continue to create AAC systems in their respective work environments.

Speakers

  • Marshall Fenig, Los Angeles USD & CSU Northridge
Location
Solana Beach A


Tactile Graphics Solutions from 2D to 3D

Half Day Workshop

Summary

This pre-conference session will provide participants with hands-on exploration of lending libraries that contain high quality print-ready educational 3D models. In addition, participants will see a 3D printer in action, learn how to optimize the usefulness of tactile learning objects in colleges and universities, and gain exposure to emerging resources and best practices. Beginner Level

Speakers

  • Gaeir Dietrich, California Community Colleges
  • Kaela Parks, Portland Community College
  • Lisa Wadors Verne, Benetech
Location
Promenade AB


Accessible User Experience Design Studio

Full Day Workshop

Summary

Product development teams have people who focus on user experience, with responsibility for creating designs, content, and interaction that meet user expectations and provide enjoyable experiences. User experience practitioners know that making people successful is the best way to make successful products, and go to great lengths to understand and design what’s needed to make people successful as users. In this workshop we focus on methods for transitioning from the current state, where accessibility and user experience practitioners are engaged in separate activities, to a future state, where accessibility is a fundamental part of all design and development activities. Drawing from our experience as UX consultants focusing on accessibility, we will outline a strategy and activities to help ensure that understanding and designing for user diversity plays a core role in the product development process, from initial research to prototyping to engineering to evaluation. To set the stage, we will spend the first segment of the workshop building a shared understanding of the problem space and an appreciation for the role of accessible user experience. The main segment of the workshop comes next, with the design studio, where we break into groups and put into practice the use of personas, scenarios, observation, prototyping, and peer review to present and refine design solutions that address accessibility considerations. The design studio methodology is a creative and stimulating process that pushes participants toward creative solutions that might not otherwise have been apparent. This segment of the workshop is highly interactive, fast paced, and exciting. With a solid understanding of the interconnectedness of user experience and accessibility, we will wrap up with the final segment of the workshop, on putting accessible user experience into practice. Beginner Level

Speakers

  • Sarah Horton, The Paciello Group
  • David Sloan, The Paciello Group
  • Henny Swan, The Paciello Group
Location
Mission Beach ABC