A Study of Assistive Technology for Equitable Access to Video Game

Session Information

Session ID
Date & Time
Friday, March 6, 2015 - 11:00 AM PST  
Hillcrest CD, 3rd Floor, Seaport Tower  

Session Description

  • Mobility
  • Research & Development
Session Type
General Track  
Playing video game is pure fun as a leisure activity for most of people. However, playing games can be more than just play for those who are suffering from physical challenge since game makes them part of a community, keep their connections. Few game producers are receptive to feedback from disabled gamers and make accessible video games due to technical barriers that interrupt the process of human-computer interaction. In this work, we investigate assistive technologies that help people with dexterity challenges to play video game.  


  • Li Liu
    Utah Valley University

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