MUS 496H/HL Sound Design for Multimedia

Assignments

Instructor: Dr. Dan Hosken

Reading:

Projects:

Paper Assignments:


Assignment 1: Whoosh-Slam!

In this assignment, you will use Digital Performer (or whatever you'd like) to create a sound that consists of a crescendo of "whooshing" followed by a door slam. You should have at least three elements to the "whooshing" and three elements to the door slam chosen from the samples found in the "496 Resources" folder on the Music Lab Server (there's an alias to this server in the dock of the computers in the lab). If you're working at home you can burn the files to CD in the lab. The whoosh should probably not be more than 5–8 seconds. When you're done,

You will be graded on:

Assignment 2: Spider Sounds

In this assignment you will create the spider sounds to accompany the spider man clip using only the sounds that we recorded in the studio. The recorded sounds plus the spiderman clip are available here (~200MB! .zip archive). A Digital Performer project that has all of the sounds, the movie clip, and tracks set up for the required layers is available on the server in the lab. Although there are many other sounds necessary for the full scene, you only need to create the spider sounds during it's three occurences (~25s to 29s, ~38s to 48s, ~52s to 62s). Bounce the sound down to a .wav or .aif file —I'll combine it with the video when we play it in class (if you can combine the sound with the video using your software, then go right ahead.

You will be graded on:

Assignment 3: Dancescape

For this project, you will create a soundfile of approximately 10 seconds in length to be "scrubbed" using the dancescape max patch and EyeCon in collaboration with a dancer from Prof. Morrison's dance class.

For the final version, you must include:

Assignment 4: Sound Collage or Mosaic

For this project, you will create an audio collage of approximately 3 minutes in length using all of the sounds that we've used so far plus any that you wish to custom record. You will first produce a "sound map" that will serve as your plan for the project (if the plan changes while you're creating the piece, make those changes to the sound map). The goal here is to create a work of "pure sound" without reference to an external narrative.

Among the things you should consider are:

You will be graded on:


Paper 1: Analyze a Movie Scene

Choose one of the movie scenes available on the server,

In the paper, avoid just a prose recounting of the sound log; try to connect the various sounds together with the psychological intent of the scene.

These are three very different scenes and each will require a different approach. Here are notes for each scene (but you should WATCH THE MOVIE):

Paper 2: Analyze your collage/mosaic

Using the sound map that you created to guide the creation of your collage/mosaic write a short paper (3-5 pages) discussing the source sounds used, how they've been processed/edited, the resultant "referential"-ness (collage vs. mosaic), the event-types that you used, and the relationship between the source sounds (as edited and processed) and the structure of the piece.

The sound map should include:

The paper should discuss: